About

I work at the intersection of cognitive science, computational linguistics/NLP, human–machine interaction, and philosophy of mind. My central interest is the cognitive and physiological “threshold moments” where structure emerges: critical points between chaos and order, randomness and recognition, noise and meaning.

Alongside academic work, I’ve led and built applied data-science and AI initiatives in higher education and industry (including program design, organizational transformation, and research advisory). I also maintain an enduring interest in craft and skill: knitting, mental model building, and the patient work of learning systems—human and technical—well enough to improve them.

Now

Research keywords: Discourse processing · meaning & context update · cognitive ergonomics · interpretive load · generative AI · human–machine interaction · philosophy of mind · experimental design · text analysis

Research

Research focus

My work asks what happens to human understanding when fluent language is cheap. In contemporary cognitive ecologies, people can share public symbols with AI systems while lacking shared grounding and stable interpretive mappings. This creates a practical and theoretical problem: coordination can look successful while the interpretive work, and its costs, shift in non-obvious ways.

I approach these questions from

Current themes

Cognitive ergonomics of discourse

How textual structure, coherence cues, and discourse-level organization change the cost profile of interpretation for human readers.

Meaning under AI mediation

How generative text affects attention, memory encoding, and epistemic agency—especially when users treat fluent output as a substitute for grounded understanding.

Threshold dynamics: noise → structure

Where and how interpretation “tips” from confusion into recognition (and back), and what linguistic cues reliably move the system across that boundary.

Methods and competencies

Publications & Writing

Peer-reviewed / academic and evaluated work

  1. Rasmussen, J., Knutsen (Karajanov), J., & Arnulf, J. K. (2024). Styrer og bærekraft: Norske børsnoterte selskap møter forventninger med kontroll heller enn strategi. MAGMA. (Contributed code and classification logic for governance-theory-driven language grouping.)
  2. The Geography of Doubt: Demarcation, Anthropocentric Vulnerability, and the Epistemic Currency of Science (Aarhus University, evaluated with top grade; currently being polished for submission).
  3. Master’s thesis (University of Oslo): Ergonomics of Discourse: Measuring Interpreter Load Indices in Human- and Large Language Model-Generated Text (in revision/polish for submission and publication; submitted as a talk to SALC 2026).

Selected applied/commercial research (Gartner)

Current writing interests

Teaching

Teaching philosophy

My teaching is practical, concept-driven, and respectful of the learner: I treat methods as tools for thinking, and gamify wherever possible. By “gamify” I do not mean the insistence on points and levels, and instead mean that I respect the role of (obstacle course) design and meaningful effort. Gamification, in this sense, is about making the abstract knowledge students need to attain a tool to be used in the pursuit of a tangible, recognizable goal. I aim to reduce intimidation, increase agency, and build durable intuition—especially around statistics, coding, and research design.

University of Oslo

Earlier teaching (selected)

Lecturer — Academic English & Research Methodology for Game Developers (Technische Universität Köln / Cologne Game Lab). Topics included game theory, cognitive biases, immersion, creative co-construction, and teamwork in non-linear systems.

Experience

Current / recent roles

Higher education leadership

Earlier professional work

I also worked as an in-company business English trainer across multiple large organizations in Germany, focusing on professional communication and practical skill-building.

Earlier creative/industry work (a bit of trivia)

Voice-Over Direction (Game Development). Before moving fully into higher education leadership and research, I worked as a Voice-Over (VO) Director in game development. The work combined narrative editing, casting calls, and directing voice actors remotely.

Volunteering & Academic Citizenship

Contact & Connect

© Jovana (Jo) Knutsen.